This is a general gambling term which refers to the total
amount of money bet in a specific period of time. Ten bets
of ten dollars each is $100 of action.
Burn Card: A
single card taken from the top of the deck or the first card
in a shoe which the dealer slides across the table from his/her
left o the right, and is placed into the discard tray. The
card may or may not be shown face up (which can affect the
count if you are counting cards). A card is burned after each
Cut Card: A solid
colored card typically a piece of plastic which is given to
a player by the dealer for the purpose of cutting the deck(s)
after a shuffle.
Hole Card: Any
face down card. The definition most often refers to the dealer's
single face down card.
Shoe: A device
that can hold up to eight decks of cards which allows the
dealer to slide out the cards one at a time.
Hard Hand: A
hand in which any Ace is counted as a 1 and not as an 11.
Soft Hand: A
hand in which any Ace is counted as an 11 and not as a 1.
Pat Hand: A hand
with a total of 17 to 21.
Stand: To decline
Hit: To request
Bust: When a
hand's value exceeds 21... a losing hand.
Push: A player-dealer
Pair: When a
player's first two cards are numerically identical (ie, 7,7).
The net value of the card count at the end of a hand.
The count from the beginning of the deck or shoe. The running
count is updated by the value of the point count after each
True Count: The
running count adjusted to account for the number of cards
left in the deck or shoe to be played.
stake (available money) a player plans to bet with.
Flat Bet: A bet
which you do not vary ie, if you are flat betting ten dollars,
you are betting $10 each and every hand without changing the
betting amount from one hand to the next.
Black Chip: A
Green Chip: A
Red Chip: A $5
A chip that is issued by one casino and is honored by another
as cash. A casino is not necessarily obligated to accept them.
The resolving of the bet. Either the dealer takes your
chips, pays you, or in the case of a push, no exchange of
Toke: To "toke"
the dealer is just another word for tipping the dealer.
Marker: An IOU.
A line of credit provided by the casino to a player.
Junket: An organized
group of gamblers that travel to a casino together. Junkets
are usually subsidized by a casino to attract players.
Comp: Short for
complimentary. If you wave lots of money around, the casino
may give you things like a free room or free food, hoping
you'll keep losing money at the tables in their casino.
Heat: The pressure
a casino puts on a winning player, typically someone who is
suspected of being a card counter.
Shuffle Up: Prematurely
shuffling the cards to harass a player who is usually suspected
of being a counter.
Nut: The overhead
costs of running the casino.
Pit: The area
inside a group of gaming tables. The tables are arranged in
an elliptical manner, the space inside the perimeter is the
House: The Casino
Cage: Short for
cashier's cage. This is where chips are redeemed for cash,
checks cashed, credit arranged, etc.
The casino's advantage in a particular game of chance.
That portion of the player's money that the casino will win
because of the house percentage. It is a measure of the amount
of a player's initial stake that he or she will eventually
lose. On average this number is around 20 percent. That is,
on average, Joe Gambler will lose $20 of every $100 he begins
Head-On: To play
alone at a BlackJack table with the dealer.
WAG Player: Wild
Assed Guessing player.
Scientific Wild Assed Guessing player.
a player who can hurt the casino monetarily with his or her
who counts cards.
A big bettor.
Mechanic: A manipulator
of the cards, typically for illicit purposes.
Shill: A house
employee who bets money and pretends to be a player to attract
customers. Shills typically follow the same rules as the dealer
which makes them somewhat easy to spot (ie, they don't Double
Down or Split).
Pit Boss: An employee of the casino whose job is to supervise
BlackJack players, dealers, and other floor personnel.